Visual Basic Games
Interested in becoming a game developer? Check out our new course on the fundamentals of scripting and programming for game development using C#, VisualStudio and Unity.
- Let's get started! Create a new Visual Basic Windows Forms application and design your form to resemble Figure 1. I have named my game HTGMemoryZAP.Keep in mind that my object names may also differ from yours.
- Snake is a name for a video game concept where the player has to maneuver a line which grows in length. Learn to code your own version of Snake here. Creating a Snake Game in Visual Basic. Open Visual Studio and create a new Visual Basic Windows Forms project. Once your project has been created, design your form to resemble Figure 1.
This is visual basic games page. VB Games and Fun Page. Welcome to the VB games and fun page! A lot of people might think that VB is not a suitable programming language for games. Well, though there might be some limitations in VB regarding games programming and animation, we can actually construct some very good games and fun programs in VB if. This download includes a master set of Visual Basic and Visual C# code samples demonstrating various aspects of the language in the following areas: syntax, data access, Windows Forms, Web development and Web services, XML, security, the.NET Framework, file system and file I/O, interop and migration issues, COM+, ADO.NET, and advanced topics including graphics with GDI+, remoting.
Build high-performance 2D and 3D games in DirectX to run on a variety of devices in the Windows family, including desktops, tablets, and phones. Visual Studio offers a great set of tools for developing DirectX games, from writing shader code and designing assets, to debugging and profiling graphics—all in the same familiar Visual Studio IDE.
Ever since I was 11 I've been learning visual basic programming as a hobby, while dabbling in Java and C basics from time to time. My dream job would be to be a games developer and I have already made an advanced mouse maze game on visual basic with a 2D platformer as a current work in progress. Visual Basic Games and Fun Page. Welcome to the Visual Basic Games and Fun page! A lot of people might think that Visual Basic is not a suitable programming language for games. Well, though there might be some limitations in Visual Basic regarding games programming and animation, we can actually construct some very interesting games and fun. Jun 23, 2013 I made this game for my computer science summative project. This would be around my 4th month programming, and my second or third in Visual Basic. Expand the description for more info.
Get started quickly
Get started building DirectX games in Visual Studio by using the built-in DirectX project templates for Universal Windows Platform. Whether you choose to build with DirectX11 or DirectX12, you will find a template that suits you.
Capture frames locally or remotely
Rendering problems can be tricky to troubleshoot. Visual Studio Graphics Diagnostics provides an easy way to capture and analyze frames from your DirectX 10, 11, or 12 games locally or remotely. You can inspect each DirectX event, graphics object, pixel history, and look into the graphics pipeline to understand exactly what occurred during the frame. This tool also captures call stacks for each graphics event, making it easy to navigate back to your application code in Visual Studio.
The same world-class debugger now works for your shader code
Whether your shader code is in HLSL files or FX files, the Visual Studio shader editor recognizes them. The shader editor provides syntax highlighting and braces auto-completion, making it easy to read and write shader code in Visual Studio. Debugging shader code from a captured frame is another great way to pinpoint the source of rendering problems. Simply set a breakpoint in your shader code and press F5 to debug it. You can inspect variables and expressions in Locals and Autos. If you’ve used the Visual Studio debugger for other languages before, you’ll find yourself right at home.
Find expensive draw calls
Looking for ways to increase the frame rate for your game? Visual Studio Frame Analysis can come in handy. It analyzes captured frames to look for expensive draw calls and performs experiments on them to explore performance optimization opportunities–all in a nice report.
Understand how your game is performing on the CPU and the GPU
Use Visual Studio GPU Usage to understand how your game performs on the CPU and the GPU. GPU Usage collects data in real time and it complements Frame Analysis, which is performed on captured frames in an offline fashion. The GPU Usage report will clearly show where the bottleneck is, whether it’s on the CPU or the GPU.
The Unity engine integrates into one unparalleled platform to create 2D and 3D games and interactive content. Create once and publish to 21 platforms, including all mobile platforms, WebGL, Mac, PC, and Linux desktop, web, or consoles. Use powerful cross-platform tools to make your interactive content run beautifully on any device.
World-class debugging for Unity games in Visual Studio
Visual Studio brings a premium debugging experience to the Unity game engine. Identify issues quickly by debugging your Unity games in Visual Studio—set breakpoints and evaluate variables and complex expressions. You can debug your Unity game that is running either in the Unity Editor or in the Unity Player, or even debug an external managed DLL in your Unity Project.
Full featured IDE for Unity
Write code more productively by leveraging all the productivity features that Visual Studio has to offer, such as IntelliSense, refactoring, and code browsing capabilities. Customize the coding environment exactly the way you want–choose your favorite theme, color, fonts, and all the other settings. In addition, use the Unity Project Explorer to navigate and create your Unity scripts–no more switching back and forth between multiple IDEs. Create Unity script methods inside Visual Studio quickly by using the Implement MonoBehaviours and the Quick MonoBehaviours Wizards.
Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters and VR, Unreal Engine 4 gives you everything you need to start, ship, grow, and stand out from the crowd. Edit, build, and debug your Unreal games in C++ in Visual Studio to boost your productivity.
Unreal Engine is designed to integrate smoothly with Visual Studio, allowing you to quickly and easily make code changes in your projects to immediately see results upon compilation. Write code with powerful IntelliSense support, including a live Error List and squiggles, to speed up your workflow!
Visual Studio brings a world-class debugging experience to the Unreal engine. Debug your Unreal projects easily by leveraging the extended support with visualizers in the debugger that allows easy inspection of common Unreal types such as FNames and dynamic arrays. You can also check out how your program has been performing simply by looking at the performance tips that the debugger displays in the editor.
Cocos is an open-source professional development toolkit for building games that provides a streamlined workflow for developers. With Cocos, you can quickly create projects, design games and animation clips, and package and publish games for distribution. Build Cocos games with the powerful Visual Studio IDE and debug with the world-class Visual Studio debugger to boost your productivity.
Cocos engine fully integrates with Visual Studio, allowing you to write code more productively by leveraging all the productivity features that Visual Studio has to offer, such as IntelliSense, refactoring, and code browsing capabilities. Compile and run your projects in Visual Studio to view the impact of your code changes right away.
Leverage the powerful Visual Studio debugger to catch issues quickly. The Visual Studio debugger tightly integrates into the Cocos game developer workflow—set breakpoints and start evaluating variables and expressions. You can also check how your program has been performing simply by looking at the performance tips that the debugger displays in the editor.
MacOS does not normally use installers. Mac create installer dmg.
Azure provides you with choice and flexibility to build your game back-end on the cloud. For compute, you can use IaaS offerings like Virtual Machine, VM Scale sets on Windows and Linux, or leverage PaaS offerings like Service Fabric and App Service. For data storage, you can use managed database services like Azure SQL Database and Azure DocumentDB, and also MongoDB and other options from Azure Marketplace.
Enable multiplayer scenarios and leaderboards with Azure Active Directory. For instance, manage social identity providers such as Facebook, Google, and Microsoft. Manage player retention, and increase user engagement and monetization across platforms using Azure Notification Hubs and Azure Media Services.
Build a powerful end-to-end game analytics platform on Azure using tools from the Cortana Intelligence Suite and big data solutions. Analyze mobile gamers’ behavior using services like Azure Machine Learning and Azure Mobile Engagement to maximize app usage, user retention, and monetization.
Free, fully-featured IDE for students, open-source and individual
developers
Professional developer tools, services, and subscription benefits for small
teams
End-to-end solution to meet demanding quality and scale needs of teams of all
sizes
In this tutorial, you build a matching game, where the player must match pairs of hidden icons. You learn how to:
Store objects, such as icons, in a List<T> object.
Use a
foreach
loop in Visual C# or aFor Each
loop in Visual Basic to iterate through items in a list.Keep track of a form's state by using reference variables.
Build an event handler to respond to events that you can use with multiple objects.
Make a timer that counts down and then fires an event exactly once after being started.
When you finish this tutorial, your program will look like the following picture:
Tutorial links
To download a completed version of the sample, see Complete matching game tutorial sample.
Note
Visual Basic Games Project
In this tutorial, both Visual C# and Visual Basic are covered, so focus on information specific to the programming language that you're using.
If you get stuck or have programming questions, try posting your question on one of the MSDN forums. See Visual Basic forum and Visual C# forum. Also, there are great, free video learning resources available to you. To learn more about programming in Visual Basic, see Visual Basic fundamentals: Development for absolute beginners. To learn more about programming in Visual C#, see C# fundamentals: Development for absolute beginners.
Visual Basic 6.0 Games Code
Related topics
Visual Basic Games With Code
Title | Description |
---|---|
Step 1: Create a project and add a table to your form | Begin by creating the project and adding a TableLayoutPanel control to keep the controls aligned properly. |
Step 2: Add a random object and a list of icons | Add a Random object and a List object, to create a list of icons. |
Step 3: Assign a random icon to each label | Assign the icons randomly to the Label controls, so that each game is different. |
Step 4: Add a click event handler to each label | Add a Click event handler that changes the color of the label that is clicked. |
Step 5: Add label references | Add reference variables to keep track of which labels are clicked. |
Step 6: Add a timer | Add a timer to the form to keep track of the time that has passed in the game. |
Step 7: Keep pairs visible | Keep pairs of icons visible, if a matching pair is selected. |
Step 8: Add a method to verify whether the player won | Add a CheckForWinner() method to verify whether the player won. |
Step 9: Try other features | Try other features, such as changing icons and colors, adding a grid, and adding sounds. Try making the board bigger and adjusting the timer. |