1. May 28, 2012  'More OpenGL Game Programming' covers the use of OpenGL extensions, vertex and fragment programs, special effects, model animation, and more. It includes coverage of shaders, an important new addition to OpenGL. Building upon the foundation laid in 'Beginning OpenGL Game Programming', this book offers coverage of intermediate to advanced topics.
  2. Chapter Objectives. After reading this chapter, you'll be able to do the following: Appreciate in general terms what OpenGL does; Identify different levels of rendering complexity.

Oct 18, 2010  Beginning OpenGL Game Programming, Second Edition Luke Benstead on Amazon.com.FREE. shipping on qualifying offers. Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C and have a.

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Opengl Game Programming Download

The book is rather useful. It contains descriptions of how to implement many specific and commonly used techniques in 3D engine programming. Unfortunately (and this is the case with almost all books as of writing), it is somewhat outdated. For example, he GLSL tutorial sections used outdated keywords like gl_ModelViewProjectionMatrix, and the book may occasionally reference OpenGL projection and modelview matrix operations that are now deprecated. The reader may want to check to see if certain features the book talks about are deprecated. However, this book's slight outdatedness does not render it obsolete. The techniques described within are very useful, and much of the deprecated code is easily portable to the newer standards. In fact, most computers don't even support the newer standards yet. And because much of this book describes techniques rather than discussing their specific code implementations, it should be useful for a long time to come.