More Opengl Game Programming
- May 28, 2012 'More OpenGL Game Programming' covers the use of OpenGL extensions, vertex and fragment programs, special effects, model animation, and more. It includes coverage of shaders, an important new addition to OpenGL. Building upon the foundation laid in 'Beginning OpenGL Game Programming', this book offers coverage of intermediate to advanced topics.
- Chapter Objectives. After reading this chapter, you'll be able to do the following: Appreciate in general terms what OpenGL does; Identify different levels of rendering complexity.
Oct 18, 2010 Beginning OpenGL Game Programming, Second Edition Luke Benstead on Amazon.com.FREE. shipping on qualifying offers. Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C and have a.
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