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Duel Masters | |
デュエル・マスターズ (Dyueru Masutāzu) | |
---|---|
Genre | Action[1] |
Manga | |
Written by | Shigenobu Matsumoto |
Published by | Shogakukan |
Demographic | Children |
Magazine | CoroCoro Comic |
Original run | May 1999 – March 2005 |
Volumes | 17 (List of volumes) |
Anime television series | |
Duel Masters | |
Directed by | Waruo Suzuki (eps. 1−90) Takao Kato (eps. 90−253) |
Written by | Satoru Nishizono (eps. 1−90) Shinzō Fujita (eps. 90−253) |
Music by | Jun'ichi Igarashi |
Studio | Studio Hibari(eps. 1−90) Nihon Animedia (Zero Duel Masters) A.C.G.T.(eps. 27−78) Shogakukan Music & Digital Entertainment(eps. 90−253) |
Licensed by | Hasbro Studios Plastic Cow Productions Howling Cat Productions |
Original network | TV Tokyo Kids Station |
English network | Toonami Disney XD |
Original run | October 21, 2002 – April 19, 2011 |
Episodes | 265 (List of episodes) |
Seasons
| |
Anime film | |
Curse Of The Death Phoenix | |
Directed by | Waruo Suzuki |
Written by | Satoru Nishizono |
Music by | Jun'ichi Igarashi |
Studio | Studio Hibari |
Released | March 12, 2005 |
Runtime | 50 minutes |
Anime television series | |
Duel Masters: Sacred Lands (American exclusive season) | |
Directed by | Mickey Corcoran |
Produced by | Mickey Corcoran Todd Kendall |
Written by | Eugene Son |
Music by | Brett Perry Laurie Melan |
Studio | Hasbro Studios Studio Hibari |
Licensed by | Hasbro Studios Elastic Media Corporation |
English network | |
Original run | March 26, 2005 – June 17, 2006 |
Episodes | 39 (List of episodes) |
Manga | |
Duel Masters: Fighting Edge | |
Written by | Shigenobu Matsumoto |
Published by | Shogakukan |
Demographic | Children |
Magazine | CoroCoro Comic |
Original run | April 2005 – June 2008 |
Volumes | 12 |
Anime television series | |
Shinseiki: Duel Masters Flash | |
Directed by | Waruo Suzuki |
Written by | Koji Ueda |
Music by | Yasuharu Takanashi |
Studio | SynergySP G&G Entertainment |
Original network | TV Tokyo |
Original run | April 10, 2006 – March 23, 2007 |
Episodes | 24 |
Manga | |
Duel Masters: Star Cross | |
Written by | Shigenobu Matsumoto |
Published by | Shogakukan |
Demographic | Children |
Magazine | CoroCoro Comic |
Original run | July 2008 – March 2011 |
Volumes | 9 |
Anime film | |
Lunatic God Saga | |
Directed by | Keidai Hattori |
Written by | Hideyuki Nishimori |
Music by | Jun'ichi Igarashi |
Studio | Shogakukan Music & Digital Entertainment |
Released | September 19, 2009 |
Runtime | 75 minutes |
Manga | |
Duel Hero: Dash | |
Written by | Shigekatsu Ihara |
Published by | Shogakukan |
Demographic | Children |
Magazine | CoroCoro Comic |
Original run | June 2010 – January 2013 |
Volumes | 2 |
Anime film | |
Blazing Bonds XX | |
Directed by | Keida Hattori |
Written by | Katsuro Hidaka |
Music by | Jun'ichi Igarashi |
Released | August 21, 2010 |
Runtime | 75 minutes |
Manga | |
Duel Masters: Legendary Champion | |
Written by | Fujisaki Machito |
Published by | Shogakukan |
Demographic | Children |
Magazine | CoroCoro Comic |
Original run | October 2010 – November 2014 |
Volumes | 3 |
Anime television series | |
Duel Masters Victory | |
Directed by | Takao Kato (eps. 1-154) Shinobu Sasaki (eps. 155-305) |
Written by | Ken'ichi Araki (eps. 1-154) Yoichi Kato (eps. 155-305) |
Music by | Jun'ichi Igarashi |
Studio | Shogakukan Music & Digital Entertainment (eps. 1-154) Ascension (eps. 155-305) |
Original network | TV Tokyo |
Original run | April 2, 2011 – March 26, 2017 |
Episodes | 305 |
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| |
Manga | |
Duel Masters Victory | |
Written by | Shigenobu Matsumoto |
Published by | Shogakukan |
Demographic | Children |
Magazine | CoroCoro Comic |
Original run | April 2011 – April 2014 |
Volumes | 10 |
Manga | |
Duel Masters Revolution | |
Written by | Shido Kanzaki |
Illustrated by | Shinsuke Takahashi |
Published by | Shogakukan |
Demographic | Shōnen |
Imprint | Shōnen Sunday Comics |
Magazine | Weekly Shōnen Sunday |
Original run | August 2012 – October 2013 |
Volumes | 5 |
Anime film | |
Hamukatsu to Dogiragon no Curry-pan Dai-bōken | |
Studio | Ascension |
Released | March 19, 2016 |
Runtime | 10 minutes |
Anime television series | |
Duel Masters (2017 TV series) | |
Directed by | Shinobu Sasaki |
Written by | Yoichi Kato |
Music by | Jun'ichi Igarashi |
Studio | Ascension (eps. 1-102) Brain's Base(eps. 103-present) |
Original network | TV Tokyo |
Original run | April 2, 2017 – present |
Episodes | 126 |
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Duel Masters (デュエル・マスターズDyueru Masutāzu) is a media franchise consisting of a manga, several anime series, a trading card game, and a video game. The original manga sold 4.5 million copies in Japan.[2]
- 2Characters
- 2.4The Temple
- 3Media
- 3.1Manga
- 3.3Anime
- 3.3.3English Version
Plot[edit]
The story centers around the card game Duel Masters, which revolves around five civilizations consisting of Fire, Water, Light, Darkness and Nature. The original storyline follows Shobu Kirifuda, a young boy who likes to play Duel Masters. He and a few duelists are known to bring the monsters on the cards to life in their duels. Shobu engages in this card game so that he can be the best duelist like his father was.
Characters[edit]
Main characters[edit]
- Shobu Kirifuda (切札 勝舞Kirifuda Shōbu)
- Voiced by: Yumiko Kobayashi (child), Kouki Uchiyama (adult) (Japanese); Joshua Seth (Season 1), Liam O'Brien (Season 1.5, 2) (English)
- The show's protagonist and Knight's apprentice. He aspires to become a great duelist like his father, Shori Kirifuda. Shobu keeps a positive attitude throughout the series, insisting on dueling for fun as opposed to simply winning. In the first season, Shobu takes on the challenge of defeating the temple champion, Hakuoh, who he feels has become corrupt with power. Throughout this portion of the series, Shobu must defeat Hakuoh's underlings while he struggles to understand the true spirit of dueling. In his duel with Hakuoh, as Shobu faces off against the strongest of all Angel Commands, he is forced to make a crucial decision. He must either accept the help of his friends and 'wind up like Ko' (Kokujo having been injured in a Kaihudo duel) or give up on his friends and 'end up like Hakuoh', who had become cold and heartless. All in all Shobu is brave, strong, and has the guts never to give up, just like his favorite creatures. He uses a Fire Civilization deck which later becomes a Dragon Deck and even later evolves into a Dragon/Angel Command deck. After being defeated in a later season he loses most of his deck but is guided to his father's deck by the spirits of Bolmeteus Samurai Dragon and Bolbalzak 'Sword Flash' Dragon. This new deck is a Dragon and Samurai deck. Soon after he combined elements from the 2 decks and created a Samurai Dragon/Angel Command deck (Fire, Light & Nature civilizations). As of Duel Masters Cross his main cards are: Bolmeteus 'Kensei' Dragon, Bolshack Yamato Dragon, Bolbalzak 'Sword Flash' Dragon and Saint Bolshack, Spiritual Dragon. After losing Saint Bolshack, Valkiryas Musashi, Ultimate Battle Dragon and Sword Flash Galaxy, Super Champ became his trump cards as well. Later, his trump card becomes Bolshack NEX. He defeated Zakira with Bolpheaus Heaven in the manga. Shobu also appeared in the anime movie 'Rockman.EXE: Program Between Light and Darkness.'
- Hakuoh (白凰Hakuō)
- Voiced by: Junko Minagawa (Japanese); Joe Ochman[3] (English)
- Hakuoh is the arch rival of Shobu Kirifuda. Hakuoh came from a prominent dueling family, and specialized in Light civilization from a young age. At that time, he was a reflection of Shobu, a young kid who loved the game above all else. This changed, however, when a mysterious duelist appeared and challenged Hakuoh to his first Kaijudo duel. Unaware of the dangers involved in a Kaijudo duel, Hakuoh became overconfident and was nearly killed as a result. Instead of being crushed by his opponent's attack however, Hakuoh was pushed out of the way by his mother who was fatally wounded. Since then, Hakuoh has become a cold-hearted villain and Shobu's main rival. Hakuoh no longer sees any fun in dueling and decides that one's value as a human being is determined by their ability to win and will rest at nothing to 'be the best'. As a result, Hakuoh becomes a dueling champion and the leader of the White Soldiers. To protect his title, Hakuoh is protected by four Temple Guardians. Later in the series, he is challenged by Shobu Kirifuda (who Hakuoh recognizes as a reflection of his former self). As he is consumed with power, Hakuoh not only desires to defeat Shobu, but to crush him entirely and destroy his dreams of dueling. 'For when I defeat you, you shall never duel again!'. He proclaims himself as 'a shadowy reflection' of Shobu. As the dueling intensifies, Shobu realizes the danger in abandoning his friends, as he may wind up like the heartless Hakuoh. Hakuoh is finally defeated by Shobu and later he befriends him for showing him the true nature of dueling. In Duel Masters Charge, Hakuoh allies himself with Zakira (the series' main villain) after being brainwashed into becoming his pawn, 'White'. In Duel Masters Zero, he becomes similar to his old self and appears to be working with Professor Machi (a mad scientist who lures duelists to a deserted island). In Duel Masters Cross, he tries to stop Zakira by challenging him to a kaijudo duel, but was defeated. Afterwards, his 'White' personality overtook him once again. However, after beating Mimi in a duel, he was able to return to his old self after seeing the damage he had caused. Hakuoh uses a Light Civilization deck. In Season one, it is a mono-civilization deck focusing on a combination of Urth, Purifying Elemental, Szubs Kin Twighlight Guardian, and Dia Nork, Moonlight Guardian, with his intent on evolving Urth into Alcadeias, Lord of Spirits. This first deck relies heavily on blockers, which leaves him vulnerable to Shobu's 'Scralet Skyterror.' Later, in Duel Masters Cross, he is given a Light/Darkness Knight deck by Zakira. His main cards are Urth Purifying Elemental, Hanusa Radiance Elemental, Alcadies Lord of Spirits, Alphadios Lord of Spirits, King Alcadeias, Holy Gaia; Perfect Galaxy, Spirit of Immortality; and most recently, Nero Gryphis, Mystic Light Emperor.
- Kyoshiro Kokujo (黒城 凶死郎Kokujō Kyōshirō)
- A self-proclaimed 'evil genius' and another of Shobu's main rivals throughout the series. Other characters make fun of his outlandishly styled long hair and all-black leather outfit. He uses a Darkness Civilization Deck, but later on in the subsequent series, it becomes a Darkness/Water deck. He has earned the nickname 'Black Death', because of his relentless tactics and masterful use of Darkness civilization. Kokujo claims to have become evil because others said he could not become a kaijudo master. In Season 2 he helps Shobu to defeat P.L.O.O.P. (once again using a mono-Darkness deck). In Season 3, he defeated Mimi but lost to Yumama in the semifinals (due to her using supernatural powers in the end to knock him unconscious). In Duel Masters Charge he helps Shobu in their quest, but still works individually. His ultimate cards are Dorballom, Lord of Demons, Ballom, Master of Death, Ballom Emperor, Lord of Demons, Ballom Monarch, the Dark Reaper King, XENOM, the Reaper King, Dark Strike, Reaper Beast, Bell Hell De Gaul, Footprint of the Reaper and most recently added, Black Ganveet, Legion of Darkness.
Shobu's family[edit]
- Shori Kirifuda (切札 勝利Kirifuda Shōri)
- Voiced by: Kenji Hamada (Japanese); Cam Clarke (Season 1), Milton Lawrence (Season 1.5) (English)
- Shobu's father and a world famous duelist. Shori left home to continue his training, but he continued to miss his family every day. He reappeared in Season 2 but disappeared again after the defeat of P.L.O.O.P. He makes an appearance in 'Duel Masters the Movie' to assist Shobu, only to disappear at its end. In Duel Masters Charge he was believed to have been dead in a Kaijudo duel protecting the 'Duel Master's Proof' from Zakira. However, as revealed in Duel Masters Cross Shock, he entrusted Extreme Bucket Man with a deck case to be given to Shobu. It wasn't until later that he was discovered to be alive (only previously 'deleted') and free from exile where he reunites with his son. He plays with a deck similar to, but more advanced than Shobu's, with Bolberg Cross Dragon acting his trump card.
- Mai Kirifuda (切札 舞Kirifuda Mai)
- Voiced by: Satsuki Yukino (Japanese); Cindy Robinson (Season 1), Wendee Lee (Season 2) (English)
- Shobu's mother and Shori's wife. To help Shobu on different occasions, she has occasionally taken on the persona of a second 'Dragon Mask' (the persona being first used by Knight) and challenged him.
Shobu's friends[edit]
- Rekuta Kadoko (角古れく太Kadoko Rekuta)
- Voiced by: Yuka Imai (2002-2010), Emiri Katou (2017-present) (Japanese); Debi Derryberry (Season 1), Sterling R. (Season 1.5), Brianne Siddall (Season 2) (English)
- Shobu's best friend and loyal sidekick. Even though he is an expert at the rules Rekuta is a terrible duelist, often going without a single win during a tournament. He's often seen with his portable laptop to keep track of important duels. As a running joke, he is often accidentally sent flying into the air. In one instance which only occurred in the English version, he was sent flying into space (against a live-action backdrop) and crashed into a space station. He has almost every card ever released (since his father Maruo (丸雄Maruo) owns a card shop) but cannot correctly use the cards. In the manga, his 'otakudom' in card collecting often helps Shobu, or at least give him a clue or a hint towards winning a duel.
- Sayuki Manaka (真中紗雪Manaka Sayuki)
- Voiced by: Saeko Chiba (Japanese); Debi Derryberry (Season 1), Peggy O'Neal (Seasons 1.5, 2) (English)
- Appearing only in the anime, Sayuki Manaka is another one of Shobu's close friends, who is also in his class at school. A kind girl with a sweet and usually soft-spoken disposition, she cares deeply for Shobu and is always ready to help him and comfort him when he's down. In addition, she is always present to see Shobu's matches and constantly cheers him on. Sayuki is shown to participate in duels on occasion, but is mainly there for Shobu throughout the series. In the English version, Sayuki has an attitude despite being soft-spoken, and is very critical.
- Mimi Tasogare (黄昏ミミTasogare Mimi)
- Voiced by: Saki Nakajima (Japanese); Jessica DiCicco (Season 1), Colleen O'Shaughnessey (Seasons 1.5, 2) (English)
- Another member of Shobu's posse. Mimi first appeared to be both ditzy and inept at dueling, but was later revealed to be the second of the Four Temple Guardians at the Junior Duelist Center and an expert player. Mimi also has an undisclosed amount of super-strength which enables her to bring down any walls and other obstacles as well as having good martial arts abilities. As the first season closes with the duel between Shobu and Hakuoh, Mimi reveals that Hakuoh was not always a heartless duelist and her personal connection to Hakuoh has developed into a slight crush throughout the series. She mostly uses Nature Civilization cards, but tends to use Shield Triggers from all 5 civilizations.
- George Kamamoto (ジョージ釜本Jōji Kamamoto)
- Voiced by: Norio Wakamoto (Japanese); Tim Diamond (Season 1), Terrence Stone (Season 1.5), Brian Beacock (Season 2) (English)
- A midget in a pink bear suit and is always seen sucking a pacifier and an 8-year-old boy. He rides around in a motor baby carriage and uses a Water Civilization deck, he is a skillful duelist and has even defeated Mimi (a powerful duelist in her own right) fairly easily. In Season 3, he uses a Darkness/Water deck, he also withdraws from the tournament after losing to Yumama.[original research?]
- Dr. Root Westhandler (Dr.ルートDokutā Rūto)
- Voiced by: Kan Tanaka (Japanese); Doug Erholtz (Season 1.5, 2) (English)
- Dr. Root is a mad scientist who is Boy George's boss and an expert duelist. Outside of that, he also a human-resembling robot named Mr. Perfect and a pilotable giant robot. His eccentric methods always have some hidden lesson to help Shobu and his friends. Dr. Root's real name is Leroy. In Duel Masters Zero, he takes charge of training Shobu and his friends. He has a deck of Survivors in season 1 and in charge he has a Darkness/Water deck similar to Boy George's deck.
- NAC (ナックNakku)
- NAC is a manga only character. This character is loosely based on Satoshi Nakamura (中村聡Nakamura Satoshi), a Japanese card game player who became one of the top Magic: The Gathering players in Asia. He was involved in the making of 'Duel Masters', assisting Dai Matsumoto (the manga author's nickname) as a technical advisor (the manga's plot is based around Magic: The Gathering). He has appeared in the manga both as NAC and as a more realistic cameo of himself known as 'Nakamura-san'. According to one of Dai Matsumoto's omake sections in the manga, NAC was also involved in the development of the Duel Masters card game.
- Knight (ナイトNaito)
- Voiced by: Katsuyuki Konishi (Japanese); Milton Lawrence (Season 1-1.5)[4], Kirk Thornton (Season 2) (English)
- Knight is Shobu's mysterious and soft-spoken mentor. In the English 'dub', his inner monologue is a source of much of the show's mature and subtle humor. Despite being Shobu's mentor, he is usually unable to assist his student in times of need due to either Shobu's stubborn attitude or Knight being unable to show up at the scene (such is the case in Shobu's duel with Hakuoh, when Knight reveals he never taught Shobu about dueling against the Light Civilization). Knight does not appear in the manga, although the manga character NAC is similar to him. On one occasion, Dr. Root had Knight take on a 'Dragon Mask' persona to duel Shobu in order for him to reclaim his tournament pass. Knight's character is loosely based on the manga only character NAC.
- Extreme Bucketman
- Voiced by: Akiko Suzuki (Japanese); Steve Blum (English)
- A short duelist who wears a bucket on his head. No one knows if Bucketman is male or female. Rekuta believes that Extreme Bucketman is annoying. Bucketman defeated Kokujo before their official match. He lost to Yumama by surrendering, and later, under Zakira's mind control, duels against Shobu. His Deck is Fire and Nature, mostly involving Earth Dragons and Firebirds. His trump card is Soul Phoenix, Avatar of Unity. In the final duel against Yumama, he gives the card to Shobu. In Duel Masters Cross, he plays a Snow Faerie and Initiate deck.
The Temple[edit]
- Master (マスターMasutā)
- Very little is known about the leader of the 'Temple' (an organization within the Junior Duelist's Center). Throughout the first season he appears in a long black, hooded robe with his face half concealed by his long blond hair. 'The Master' appears as Hakuoh's teacher and dueling coach. Knight suggests that the Master has only taken an interest in Hakuoh because he plans to use the young duelist in obtaining his 'revenge' against the creature world who defeated him in a duel causing him to never duel again. 'Master' seems to be responsible for Hakuoh's brainwashing and even pushes Hakuoh to attack Shobu with Alcadeias after his defeat. Master disappears after Hakuoh's defeat in Season 1 and hasn't reappeared since.
- Fritz the Goblin
- Fritz is a goblin who works at the Junior Duelist's Center. He is often mistakenly called a squirrel. Anyone who wants to enroll in the Junior Duelist's Center has to answer his riddles.
- Kintaro Nanba (難波 金太郎Nanba Kintarō)
- A midget who is the former gatekeeper of the Junior Duelist Center and part of an organization known as the White Soldiers (白い騎士団Shiroi Kishidan, lit. 'White Knights'). He was discharged by Hakuoh after losing to Shobu (who he had quickly befriended). Nobody knows how old he is and he often carries around a man-purse and an abacus. Kintaro returned in Season Three, having regained Hakuoh's friendship. He lost to Extreme Bucketman in the finals.
Temple Guardians[edit]
The Temple Guardians are the elite members of the White Soldiers that work under Hakuoh. Among the members of the Temple Guardians are:
- Mikuni (三国Mikuni, later Johnny Coolburns)
- The first of the Four Temple Guardians (四天衆Shi Tenshū). He uses a Fire deck, and during his duel with Shobu he purposely mimicked everything he did in order to throw him off. Mikuni managed to defeat Shobu, but Mimi managed to convince the Master to invite Shobu to try again in a duel against Mikuni. He is defeated by Shobu the second time around and thus he quickly befriends him. Due to his defeat at the hands of Shobu, Hakuoh ends up discharging Mikuni. He resurfaces in Season Three having regained Hakouh's friendship. He lost to Robby Rotten, where his name mysteriously changed to Johnny Coolburns. It was later 'explained' that this and other plot holes in the show were due to Season Three happening in an alternate dimension.
- Temple Guardian 2
- See Mimi Tasogare
- Gyujiroh Japan (邪藩 牛次郎Japan Gyūjirō) / Benny HaHa
- Voiced by: Katsuya Shiga (Japanese); Kerrigan Mahan (Season 1), Michael Sorich (Season 3) (English)
- The third of the Four Temple Guardians. In the English dub, Benny is Mimi's 'twin brother' where he had different plastic surgeries to look older where he claims that he is one minute older than Mimi. Benny is often seen piloting a robot suit and first appears where he destroys Mimi's access card upon her defeat and wrecks her deck. He often cheats and relies on deceit in his duels. His constant defeat at the hands of the series' heroes has led him to hate both Shobu and Hakuoh. Benny returns in Season Three claiming to have turned over a new leaf, but this is quickly revealed to be an act. Benny forces Hakuoh into dueling before their match in a self-made Duel Masters Battle Arena by taking Aizen and Johnny Coolburns as hostage. As each of Hakuoh's shields are broken, Benny shocks his prisoners with a hidden trap, as a part of his plan to torture Hakuoh by harming his friends. As a result, Hakuoh vows to defeat Benny without losing any more shields, and agrees to forfeit if another one of his shields is broken in order to spare his friends. Hakuoh manages to complete the 'perfect duel' and defeat Benny despite his many attempts to cheat. Afterward, Benny detonates a bomb beneath the stadium and seriously injures Hakuoh so that he is unable to duel him the next morning. With Hakuoh eliminated, he ends up dueling Shobu again and loses. It is revealed that he is also working with Yumama. After he lost to Shobu, Benny was banished by Yumama and trapped in a room with Boy George which they both escaped in the same episode. He uses a Water Civilization Deck and later a Wave Striker Deck during his tournament match with Shobu.
- Makoto Aizen (愛善 真Aizen Makoto)
- The fourth of the Four Temple Guardians who also worked as the Temple's janitor. He was defeated by Kyoshiro Kokujo before he could fight Shobu. He also lost to Hakuoh in Duel Masters Battle Arena Tournament. In the later season, he is shown to be using a Fire/Light Civilization deck. His trump card appears to be Warlord Aizonius.
P.L.O.O.P.[edit]
Short for Powerful Loyal Order of Princes, P.L.O.O.P. is an evil organization that plot to use monsters from the Civilizations of the Creature World to take over Earth. This organization is seen only in the 'second season' that was created for America. Among the known members are:
- Prince Irving the Terrible
- Shobu encountered him in the Light Civilization.
- Prince Melvin the Conqueror
- Shobu encountered him in the Water Civilization.
- Princess Pollyana of Green Gables
- She is a minor P.L.O.O.P. member who Shobu encountered in the Nature Civilization and works with Prince Wilbur the Great. She first appeared in Logville Village where she dueled against Shobu and lost. Princess Pollyana helped Prince Wilbur to capture Master Pangaea. She dueled against Flora (whose father was captured by Pollyana and Wilbur) and lost to her.
- Prince Wilburg the Great
- Shobu encountered him in the Nature Civilization.
- Prince Maurice the Merciless
- Shobu encountered him in the Darkness Civilization.
- Prince Herbert the Ruthless
- He is a minor PLOOP member who Shobu encountered at the gates of the Fire Civilization.
- Prince Eugene the Mean
- Shobu encountered him in the Fire Civilization. Eugene used to be a dueling champ in the good world and that he even beat Knight in the Season Two episode 'Deck Me Baby One More Time.' Knight and Eugene meet and Knight explains what happened. Eugene also says 'I used to duel for trophies. Now I duel for money.'
Black Soldiers[edit]
The Black Soldiers are a group of duelists that are the opposite form of Hakuoh's White Soldiers. Most of the Black Soldiers consists of duelists that were unable to defeat Hakuoh when wanting to become a member of the White Soldiers. They entered the Battle Arena Tournament to beat all of its players. After the defeat of most of the Black Soldier, most of the unnamed members left the group when Yumama came into view. Besides its various unnamed members, among its known members are:
- Robby Rotten
- Leader of the Black Soldiers. He wanted to be a member of Hakouh's White Soldiers, but was denied membership even when he had defeated Mikuni. He formed the Black Soldiers so that he can duel Hakuoh. Unfortunately for him, he was defeated by Shobu and was last seen being interrogated by Yumama about Shobu.
- Akakan
- Member of the Black Soldiers and Robby Rotten's right-hand man. He is the strongest of the Black Soldiers. Akakan was defeated by Boy George.
- Multi-Card Monty
- Member of the Black Soldiers. He likes to tell long stories and confuse his opponent before the duel while shuffling his deck. Akakan was defeated by Mimi.
- Ishiguro
- Member of the Black Soldiers. Ishiguro had previously wanted to meet Hakuoh when he was a student of the Temple. He defeated most of the Temple's students in a duel, but lost to Mikuni (who admitted that his duel against Ishiguro was tough). He joined up with the Black Soldiers in order to duel Hakuoh and took part in the Battle Arena Tournament. Ishiguro was defeated in a duel by Hakuoh who acknowledges Ishiguro as a strong duelist.
Other antagonists[edit]
- Yu Fua (不亞 幽Fua Yū) / Yumama
- A mysterious girl who can duel and read a book at the same time. She has the ability to stand on the ceiling and is commonly seen reading her teen heart throb book, filled with 400 pages of pictures of cute boys, although towards the end of the third season, she discovers that the pages are really blank. She defeated Boy George, Yuki and Kokujo right before they were supposed to duel making her win instantly. She was a childhood friend of Extreme Bucketman. While she appears to be the cause of all the disruption in the tournament, she is really a pawn of her malicious older brother, Zakira. After she is released, she becomes an ally of Shobu, along with Bucketman. While brainwashed, her trump cards are Cruel Naga, Avatar of Fate and Super Necrodragon Abzo Dolba. In Duel Masters Cross her deck contains all 5 civilizations and is focused on creatures who have the following effect: 'If this card is discarded during your opponent's turn, you may put this card into the Battle Zone instead of the Graveyard'. Afterwards, she changes her deck into a Light, Water and Darkness civilization deck based on the Knight race using Brunhilde, Ghost Knight and Nero Gryphis, Mystic Light Emperor as her trump cards.
- Zakira Fua (不亞・ザキラ Fua Zakira, real name:ザキラ・ジョール Zakira Joule aka. 'Z')
- The main antagonist of both the third season, Duel Masters Charge and the Duel Master Cross series. An evil duelist, the nemesis of Shobu's father, and the one controlling Yumama, who is his younger sister, from the start. His goal is to obtain the 'Duel Master's Proof' and use it for his evil means. He has multiple agents working under him, and operates from a large castle. His agents are ranked in terms of increasing power from A-Z (Z being himself). He uses a combination of Fire, Darkness and Water cards (most of his creatures are Zombie Dragons) with his deck being focused on sending cards to the graveyard (his and his opponent's), sometimes outright destroying them, and benefiting from it. Later in the series he changes his deck to a Darkness/Light Knight deck, his main trump cards being Romanoff the 1st, Lord of the Demonic Eye, Death Romanoff the 5th, General of the Demonic Eye, King Balcry, Demonic Eye Lord and Supernova Death Dragerion.
- Professor March (プロフェッサー・マーチPurofessā Māchi)
- A character introduced in Duel Masters Zero who is the most recent antagonist. He invited Shobu and his friends to a tournament on an uncharted island, but it was really a trap. After kidnapping Dr. Root, he forces Shobu, Mimi, and George to duel his associates.
- Ultimate Master Darcy (白凰)
- A character introduced in Duel Masters Zero who is the current Duel Master Champion of the world. Darcy was once an apprentice to Professor March. Zakira is challenged by Darcy in one of the final episodes.
- Jura (ジュラJura)
- Originally appears in Zero Duel Masters as Shobu's newest rival. He starts out as a subordinate of Professor March but in Duel Masters Cross, he joins Shobu and the others in their struggle against Zakira.
Minor characters[edit]
- Toru
- A 17-year-old guy who dueled Shobu in Episode 8. He was a student at the Junior Duelist's Center. He lost and they became friends. He uses a Water and Nature Civilization Deck.
- Jamira
- A red-haired boy who enjoys cheating in his duels. He was a student at the Junior Duelist's Center. He lost every time when he dueled Shobu. Jamira told Shobu lots of interesting stories and he danced the Viper's Dance. He never hesitates to cheat yet he keeps on losing to Shobu.
- Tsuyoshi Saroyama
- A squirrel-faced short boy on stilts and older brother of Takeshi Saroyama.
- Takeshi Saroyama
- Tsuyoshi's tall and muscular 'little brother.'
- Red Afro
- The leader of an afro-themed dojo. In the episode 'Frotime,' Mimi had to duel him in order to reclaim her tournament pass which was given to him by Dr. Root.
- Master Yuki
- The leader of a dojo for baby duelists. In the episode 'Frotime,' Boy George had to duel him to reclaim his tournament pass which was given to him by Dr. Root. Master Yuki defeated him, but lost in a rematch. He later appeared in the finals of the tournament where he lost to Yumama.
Media[edit]
Manga[edit]
The Duel Masters manga series is written by Shigenobu Matsumoto, and published by Shogakukan in the CoroCoro Comic magazine. While none of manga series have been licensed for the U.S., there was a North American-created comic book by Dreamwave Productions.[citation needed]
The original manga series ran from 1999 to 2005 and was compiled into 17 tankōbon volumes. It was followed by Duel Masters: Fighting Edge from 2005 to 2008 (12 volumes), and Duel Masters Star Cross from 2008 to 2011 (9 volumes). Duel Masters Victory was published from 2011 to 2014 (10 volumes) and features an alternate storyline from the anime of the same name. The Victory series was followed by the manga adaptations of Duel Masters Versus from 2014 to 2017 (12 volumes), and the ongoing 2017 Duel Masters series (9 volumes, as of July 2019).
There is also spinoff manga unrelated to the main series such as Duel Hero:Dash (2 volumes), Duel Masters: Legend Champion VICTORY (3 volumes), The Story of Duel Masters (2 volumes), and Duel Masters: Revolution (5 volumes).
Volumes[edit]
No. | Release date | ISBN |
---|---|---|
1 | November 27, 1999 | ISBN978-4091425843 |
2 | May 27, 2000 | ISBN978-4091425850 |
3 | October 28, 2000 | ISBN978-4091425867 |
4 | April 26, 2001 | ISBN978-4091425874 |
5 | October 27, 2001 | ISBN978-4091425881 |
6 | March 28, 2002 | ISBN978-4091425898 |
7 | June 28, 2002 | ISBN978-4091425904 |
8 | September 28, 2002 | ISBN978-4091426086 |
9 | December 25, 2002 | ISBN978-4091426093 |
10 | April 28, 2003 | ISBN978-4091426109 |
11 | July 28, 2003 | ISBN978-4091431110 |
12 | October 28, 2003 | ISBN978-4091431127 |
13 | February 28, 2004 | ISBN978-4091431134 |
14 | May 28, 2004 | ISBN978-4091431141 |
15 | August 27, 2004 | ISBN978-4091431158 |
16 | November 26, 2004 | ISBN978-4091431165 |
17 | May 28, 2005 | ISBN978-4091431172 |
Trading card game[edit]
The card game first originated in Japan in May 2002 and was marketed by Takara Tomy. It was produced in English by Wizards of the Coast, who purchased the rights to the name Duel Masters from Reality Simulations, Inc., which ran a play-by-mail gladiator game called Duelmasters, now known as Duel2. The English-language printing of the TCG ran from DM-01 Base Set (May 5, 2004) until DM-12 Thrash of the Hybrid Megacreatures (November 2006). It was the twelfth and final expansion released by Wizards of the Coast for the English-language game before it was discontinued in 2006.
The spin-off product, Kaijudo, was announced by Wizards of the Coast on February 2012.[citation needed] A relaunch of the TCG product line with Wizards of the Coast working along with its parent company Hasbro. It was released on June 26, 2012, with the previous Duel Master cards being rendered incompatible.[citation needed] Wizards of the Coast discontinued Kaijudo in 2014.[citation needed]
Anime[edit]
The first television series originally premiered in Japan on October 21, 2002 and ran until April 4, 2003. To date, the series has been followed by 13 sequel seasons. Duel Masters was followed by Duel Masters Charge, which is mostly based on the manga[5]; Zero Duel Masters, which takes place in an alternate timeline[6]; Duel Masters Zero, which continues the story from where Charge left off[7]; and Duel Masters Cross & Duel Masters Cross Shock. From Duel Masters Zero until Duel Masters Victory V, the series was broadcast in a 10-minute, quarter-hour format.
Duel Masters Victory premiered on April 2, 2011 and introduced a new protagonist named Katta Kirifuda, the younger brother of Shobu, and centers around his journey to become a champion. Its storyline follows from the events of the Duel Masters: Star Cross manga series.[8]Victory was followed by Duel Masters Victory V, Duel Masters Victory V3, Duel Masters Versus, Duel Masters Versus Revolution, and Duel Masters Versus Revolution Final.[9] The 2017 Duel Masters anime and its sequel, Duel Masters!, introduced Joe Kirifuda and focused on his adventures in the Creature World.[10]
A spin-off series, Shinseiki: Duel Masters Flash aired from April 10, 2006 to March 23, 2007. The series follows Teru Yumemi, who must protect the ARC pendant from the antagonistic Nest organization.
Overview[edit]
No. | Title | Run | Episodes | Protagonist | |
---|---|---|---|---|---|
1 | Duel Masters | October 21, 2002 - April 4, 2003 | 26 | Shobu | |
2 | Duel Masters Charge | April 19, 2004 - March 27, 2006 | 52 | ||
SP | Shinseiki: Duel Masters Flash | April 10, 2006 - March 23, 2007 | 24 | Teru Yumemi | |
3 | Zero Duel Masters | April 9, 2007 - September 28, 2007 | 12 | Shobu (Alternate Timeline) | |
4 | Duel Masters Zero | October 6, 2007 - March 29, 2008 | 25 | Shobu | |
5 | Duel Masters Cross | April 5, 2008 - March 27, 2010 | 100 | ||
6 | Duel Masters Cross Shock | April 3, 2010 - March 26, 2011 | 50 | ||
7 | Duel Masters Victory | April 2, 2011 - March 31, 2012 | 52 | Katta Kirifuda | |
8 | Duel Masters Victory V | April 7, 2012 - March 30, 2013 | 51 | ||
9 | Duel Masters Victory V3 | April 6, 2013 - March 29, 2014 | 51 | ||
10 | Duel Masters Versus | April 5, 2014 - March 28, 2015 | 49 | ||
11 | Duel Masters Versus Revolution | April 5, 2015 - March 27, 2016 | 51 | ||
12 | Duel Masters Versus Revolution Final | April 3, 2016 - March 26, 2017 | 51 | ||
13 | Duel Masters (2017) | April 2, 2017 - March 25, 2018 | 51 | Joe Kirifuda | |
14 | Duel Masters! | April 1, 2018 to March 31, 2019 | 51 | ||
Total | October 21, 2002 – March 31, 2019 | 672 + 24 | - |
Episode list[edit]
# | Title | Original airdate (Japan) | Original airdate (US) |
---|---|---|---|
1 | 'This is a duel!' ('Playing with a Full Deck') Transcription: 'Kore ga Dyueru da!' (Japanese: これがデュエルだ!) | October 21, 2002 | March 13, 2004 |
2 | 'A Stealthy Shadow' ('It's Not Easy Being Green') Transcription: 'Shinobi Yoru Kage' (Japanese: 忍びよる影) | October 28, 2002 | March 20, 2004 |
3 | 'The Dark Challenger' ('Toru, Toru, Toru, Part 1') Transcription: 'Ankoku no Chōsen-sha' (Japanese: 暗黒の挑戦者) | November 4, 2002 | March 27, 2004 |
4 | 'Aim for Victory!' ('Toru, Toru, Toru, Part 2') Transcription: 'Shōri wo Mezase!' (Japanese: 勝利を目指せ!) | November 11, 2002 | April 3, 2004 |
5 | 'At the Battle Arena' ('I'll Be a Monkey's Brother') Transcription: 'Batoru Arīna e' (Japanese: バトルアリーナへ) | November 18, 2002 | April 10, 2004 |
6 | 'Hakuoh, Miracle Duel' ('Wok on the Wildside') Transcription: 'Hakuō, Kiseki no Deyueru' (Japanese: 白凰、奇跡のデュエル) | November 25, 2002 | April 17, 2004 |
7 | 'The Beautiful Snake's Trap' ('White Boys Can't Charm') Transcription: 'Hebi Bira no Wana' (Japanese: 蛇美羅の罠) | December 2, 2002 | April 24, 2004 |
8 | 'Fierce Battle! Evolution Creature' ('Duels of the Futures Past') Transcription: 'Gekitō! Shinka Kurīchā' (Japanese: 激闘!進化クリーチャー) | December 9, 2002 | May 1, 2004 |
9 | 'At the Temple' ('A Goblin Shall Lead Them') Transcription: 'Shinden e' (Japanese: 神殿へ) | December 16, 2002 | May 8, 2004 |
10 | 'A New Trump Card' ('Shobu Gets Decked') Transcription: 'Arata Naru Kirifuda' (Japanese: 新たなる切り札) | December 23, 2002 | May 15, 2004 |
11 | 'Mana the Man Manipulator' ('Ballad of Kintaro, Part One') Transcription: 'Mana wo Ayatsuru Otoko' (Japanese: マナをあやつる男) | December 30, 2002 | May 22, 2004 |
12 | 'They're Name is The Imperial Four!' ('Ballad of Kintaro, Part Two') Transcription: 'Sono Na wa Shitenshū!' (Japanese: その名は四天衆!) | January 6, 2003 | May 29, 2004 |
13 | 'Speed VS Speed' ('Looney Mikuni, Part One') Transcription: 'Sokkō Tai Sokkō' (Japanese: 速攻VS速攻) | January 13, 2003 | June 5, 2004 |
14 | 'A Blazing Turnaround' ('Looney Mikuni, Part Two') Transcription: 'Honō no Dai Gyakuten' (Japanese: 炎の大逆転) | January 20, 2003 | June 12, 2004 |
15 | 'Tasogare of the Imperial Four' ('A Strange Twist of Fate') Transcription: 'Tasogare no Shitenshū' (Japanese: 黄昏の四天衆) | January 27, 2003 | June 19, 2004 |
16 | 'Mimi's Decision' ('Yes, Master') Transcription: 'Mimi no Ketsui' (Japanese: ミミの決意) | February 3, 2003 | June 26, 2004 |
17 | 'The Worst Duelist Ever' ('Oh Brother, Where Art Thou') Transcription: 'Saitei no Deyuerisuto' (Japanese: 最低のデュエリスト) | February 10, 2003 | July 3, 2004 |
18 | 'An Approaching Shadow' ('Cable Guy') Transcription: 'Semari Kuru Kage' (Japanese: 迫り来る影) | February 17, 2003 | July 10, 2004 |
19 | 'Laughing Death' ('Once More With Feeling') Transcription: 'Warau Shinigami' (Japanese: 笑う死神) | February 24, 2003 | July 17, 2004 |
20 | 'Activate! Duel of Truth' ('Kokujo Fights Back') Transcription: 'Hatsudō! Shin no Deyueru' (Japanese: 発動!真のデュエル) | March 3, 2003 | July 24, 2004 |
21 | 'Showdown!' ('The One Where Shobu Duels Hakuoh') Transcription: 'Kessen!' (Japanese: 決戦!) | March 10, 2003 | July 31, 2004 |
22 | 'Final Trump Card' ('Just Duel It') Transcription: 'Saigo no Kirifuda' (Japanese: 最後の切り札) | March 17, 2003 | August 7, 2004 |
23 | 'A New Challenger' ('The Crying Game') Transcription: 'Arata Naru Chōsen-sha' (Japanese: 新たなる挑戦者) | March 24, 2003 | August 14, 2004 |
24 | 'Duelist Killer' ('Do You Really Want to Hurt Me?') Transcription: 'Deyuerisuto Kirā' (Japanese: デュエリストキラー) | March 31, 2003 | August 21, 2004 |
25 | 'Shobu, Falls into the Sunset' ('Something Wacky This Way Comes') Transcription: 'Shōbu, Yūhi ni Chiru' (Japanese: 勝舞、夕日に散る) | April 4, 2003 | August 28, 2004 |
26 | 'Revive, Shobu!' ('What's A Mana with You?') Transcription: 'Yomigaere, Shōbu!' (Japanese: よみがえれ、勝舞!) | April 4, 2003 | September 4, 2004 |
English Version[edit]
The English-language version of the series was produced by Hasbro Entertainment and Plastic Cow Productions. It made a truncated three-episode preview premiere on Cartoon Network's Toonami block on February 27, 2004. The series then made its official premiere on April 13, 2004, as part of the Saturday Video Entertainment System block, with fewer edits.[citation needed] When Toonami was moved to Saturdays, the block premiered the rest of the series. It was also aired in a 6:00 AM timeslot on early Weekday mornings, as part of Cartoon Network’s Early Prime block, which was aimed at kids who were getting ready to go to school during this time.[citation needed]
Only the first Japanese season was localized for the North American market. Duel Masters Sacred Lands was created specifically for American broadcast and is not based on any storyline from the manga series. The series was produced by Hasbro Studios and Elastic Media Corporation and premiered on Cartoon Network on March 26, 2005.[citation needed] Episodes of the English version are currently available for streaming on Tubi TV.[11]
Duel Masters Charge was eventually produced for the American market as 'Duel Masters 2.0', although only the 1st half was aired.[citation needed]
Sacred Lands episodes[edit]
# | Title | Original airdate (US) |
---|---|---|
1 | 'Atta Boy, George' | March 26, 2005 |
2 | 'Break On Through to the Other Side' | April 2, 2005 |
3 | 'The Duel Goes Ever, Ever On' | April 9, 2005 |
4 | 'Enemy, Mine' | April 16, 2005 |
5 | 'Win, Lose, or Draw' | April 23, 2005 |
6 | 'Go Towards the Light' | April 30, 2005 |
7 | 'The Lights Are on But Nobody's Home' | May 7, 2005 |
8 | 'If Ever A Quiz There Was' | May 21, 2005 |
9 | 'Duel or Alive' | May 28, 2005 |
10 | 'Water You Waiting For?' | June 4, 2005 |
11 | 'Nature Calls, Part 1' | June 11, 2005 |
12 | 'Nature Calls, Part 2' | June 18, 2005 |
13 | 'All Natural' | August 12, 2005 |
14 | 'Tournament Is Fair Play' | September 24, 2005 |
15 | 'In Deep Duel Duel' | October 8, 2005 |
16 | 'The Overlook Hotel' | October 10, 2005 |
17 | 'Desert Storm' | October 15, 2005 |
18 | 'Wonderfalls' | October 29, 2005 |
19 | 'Creatures Of The Night' | November 5, 2005 |
20 | 'Quest for Fire' | December 3, 2005 |
21 | 'Deck Me Baby, One More Time' | December 10, 2005 |
22 | 'One For The Mana, Duel For The Show' | December 17, 2005 |
23 | 'Do That Duel You Duel So Well' | January 7, 2006 |
24 | 'Boy Meets Duel' | January 14, 2006 |
25 | 'Man In The Mirror' | January 21, 2006 |
26 | 'Who Turned Out All The Lights' | January 28, 2006 |
27 | 'Showdown!' | February 4, 2006 |
28 | 'Babytalk' | February 11, 2006 |
29 | 'Fourscore' | February 18, 2006 |
30 | 'Frotime' | February 25, 2006 |
31 | 'Duelusional' | March 4, 2006 |
32 | 'Duel-ercise' | March 11, 2006 |
33 | 'Triple-Threat' | April 29, 2006 |
34 | 'Surprise!' | May 6, 2006 |
35 | 'Cheatery' | May 13, 2006 |
36 | 'Makeover' | May 20, 2006 |
37 | 'Switcharoo' | May 27, 2006 |
38 | 'Creeptastic' | June 10, 2006 |
39 | 'Finalitousness' | June 17, 2006 |
See also[edit]
References[edit]
- ^Flanagan, William. ''Duel Masters' Manga Adaptation 'Duel Masters Rev.' Starts Today'. Crunchyroll. Retrieved 2019-09-18.
- ^'五十嵐淳 一 デュエル・マスターズVS オリジナルサウンドトラック'. merurido.jp. Retrieved 2019-03-11.
- ^'About Joe Ochman'. website. Retrieved 2019-03-11.
- ^http://globalvoicenow.com/animation/
- ^https://myanimelist.net/anime/4443/Duel_Masters_Charge
- ^https://myanimelist.net/anime/4444/Zero_Duel_Masters
- ^https://myanimelist.net/anime/10526/Duel_Masters_Zero
- ^https://myanimelist.net/anime/10524/Duel_Masters_Victory
- ^'Duel Masters Victory Video Anime Launches'. Anime News Network. April 1, 2011. Retrieved April 1, 2011.
- ^https://myanimelist.net/anime/34905/Duel_Masters_2017
- ^https://tubitv.com/series/7/duel_masters?tracked=1
External links[edit]
- Official website for television series(in Japanese)
- Duel Masters (manga) at Anime News Network's encyclopedia
Designer(s) | Mike Elliott, Charlie Catano, and Tyler Bielman |
---|---|
Publisher(s) | Wizards of the Coast |
Players | 2 or 4 |
Playing time | Approx 20 min |
Random chance | Some |
Skill(s) required | Card playing Arithmetic Basic Reading Ability Strategy |
The Duel Masters Trading Card Game is a two-player or two vs. two team collectible card game (CCG) jointly developed by Wizards of the Coast, Shogakukan, and Mitsui & Co. The card game is part of the Duel Masters franchise.[1]
The game was released in Japan in May 2002, where it quickly became the number one selling trading card game for over a year.[citation needed] Owing to this popularity, it was released in the United States on March 5, 2004. The game shares several similarities with Magic: The Gathering, the world's first collectible card game, which was also published by Wizards of the Coast. In fact, Duelmasters was originally intended as an alternative tradename for Magic: The Gathering and the earlier game play was abandoned in the Duel Masters manga plot to promote this latest experience.
As in Magic: The Gathering, Duel Masters players summon creatures and cast spells using mana. Key differences include the fact that all creatures and spells can act as mana producers, creatures cannot block attacking creatures without having the “blocker” ability, and that creatures only have one “power” statistic. Furthermore, duelists have shields in the form of cards that go to their hand when “broken” as opposed to Magic's “life points”. Owing to the popularity of Duel Masters, four video games (three released for the Game Boy Advance and the other for the PS2) based around the game have been produced, titled Duel Masters: Kaijudo Showdown, Duel Masters: Sempai Legends, Duel Masters: Shadow of the Code for the GBA and Duel Masters: Cobalt for the PS2.
Fans of Duel Masters around the world support player-organized tournaments and also unofficial national championships. The community centers itself on two main forums internationally which contain translations for Japanese cards. Because Duel Masters is one of the most successful TCG in all Asia, a new booster set is released every two months, and new theme decks every three months.
As of December 2006, the English sets of Duel Masters were discontinued by Wizards of the Coast due to weak sales and was hosted by Takara Tomy in Japan for a brief time.[2] However, in June 2012, Wizards of the Coast relaunched Duel Masters under a new franchise named “Kaijudo: Rise of the Duel Masters”. Based on the existing Duel Masters brand, Kaijudo features an online game, trading card game, and a television series.[3][4] The product was canceled a second time in 2014.
- 1Game Play
- 2Civilizations
Game Play[edit]
In Duel Masters, two players play the role of duelists, using the 'art' of 'kaijudo' (a marketing term created for the North American version which supposedly describes the 'art of battling with giant monsters,' from the Japanese words kaiju, strange beast or giant monster, and do, way or art) to bring their creatures to life to do battle. Players battle each other by placing cards into their respective 'mana zones,' then using that mana to cast spells or summon creatures into the 'battle zone.'
Each player has five shields that protect them from damage; once these are gone, it takes one successful attack to win the duel. When a player's deck runs out of cards, that player automatically loses the duel.
Each player's deck must have a minimum of 40 cards in it. As with all trading card games, players construct their own decks out of cards from their collection. Players can purchase booster packs to increase the number of cards they have in their collection. Boosters are available in English for the first 12 sets, and Japanese for all for the following expansions.
Types of Cards[edit]
- Creatures: Creatures are the most important cards in the game. Creatures are summoned into the battle zone by paying their mana cost. They can attack your opponents creatures, shields or the opponent himself. Breaking all of your opponents shields and then attacking the opponent is how you win the game. Creatures that have been summoned usually have summoning sickness and cannot attack in the same turn (with exception to evolution creatures and creatures with card effects like 'Speed Attacker').
- Evolution Creatures: These are put on top of the creatures, or 'evolved'. These cards generally have higher powers and better effects than normal creatures. Usually, evolution creatures have 'Double Breaker' or 'Triple Breaker' effects which allow them to break more shields than normal creatures. Evolution creatures made their debut in the 'Evo-Crushinators of Doom' set. Evolution creatures also have a wide range of mana costs, ranging from costs of two mana, 'Barkwhip, the Smasher' to 10 mana, [Dorballom, Lord of Demons]. Overall, Evolution Creatures are a good way to quickly attack and gain an advantage over your opponent as an Evolution Creature can attack on the turn they are summoned as they do not suffer from Summoning Sickness.
- Spells: When cast, spells have an effect on either player's cards in their hand, graveyard (discard pile), mana zone or summoned creatures/cross gears and after their effect is used, they are placed into the graveyard. Some spells have special effects like 'Cyclone' and 'Charger' which sends the spell back to the player's hand or mana zone respectively. Spells can also have many other abilities such as 'Double Evolution Burst', 'Knight Magic' or 'Launcher Energy'/'Photo Energy'. Spells can do a variety of things such as allowing the player to draw cards, add more shields to their shield zone, giving power or various breaker abilities to their creatures, or simply destroying opponents cards.
- Cross Gears: Cross Gears are put into the battle zone but have no power and cannot attack. When you choose to 'cross' a Cross Gear onto a creature, you must pay the cost of the card again, and the 'crossed' creature gained this Cross Gear's ability. When the 'crossed' creature leaves the battle zone, the Cross Gear remains in the battle zone. There is no limit to the number of Cross Gears that can be crossed onto a creature.
- Evolution Cross Gears: An Evolution Cross Gear is a type of Cross Gear that can only be played on a Cross Gear of a specified civilization. It has the same basic functionality as the Cross Gear, and if the Cross Gear used to evolve is initially crossed onto a creature, the Evolution Cross Gear will be automatically crossed onto the target creature. Each Evolution Cross Gear has 2 civilizations, as features 'catastrophe' in its card name.
- Fortress: Allows the player to 'fortify' a shield in a similar fashion as a Cross Gear. Fortresses are 'equipped' onto shields directly after being played.
- Psychic Creatures: Psychic Creatures are not placed in the deck during deck construction, but are placed in the separate Hyperspatial Zone, which is placed next to the graveyard during gameplay. Each player is limited to eight Psychic Creatures in their hyperspatial zone, and are counted separately from the player's main deck of 40 or more cards. Players cannot summon Psychic Creatures in the same way they summon normal Creatures; they can only do so when a card ability allows it. A Psychic Creature card is two-sided, and features a creature on both sides. The cheaper (weaker) side always has an 'Awaken' ability, which when activated allows the player to flip the card over to its stronger side, giving the creature a higher power and improved abilities. A Psychic creatures do not provide any mana as they can only be placed in the battle zone or Hyperspatial Zone; whenever a Psychic Creature is to leave the battle zone, it returns to the Hyperspatial Zone.
- Psychic Evolution Creatures: These cards are put on top of Psychic creatures like Evolution creatures.
Card Rarity[edit]
The symbol for a card's rarity is marked in the bottom right corner of the face-up side:
- Common: a plain circle
- Uncommon: a diamond shape
- Rare: a star
- Very Rare: a circle with a star in the middle
- Super Rare: four squares put together to shape a diamond
- Victory Rare: A stylized '=V=' symbol.
List of Card Mechanics[edit]
This is a list of the different Card Mechanics or effects that a creature, spell, cross gear or fortress may have:
- Accelerator: Allows a creature to use its Accelerator ability whenever it is crossed with a cross gear. A creature with Accelerator is Metalchaos Dragon.
- Awaken: Awaken is a card mechanic that belongs to the lesser side of Psychic Creatures. When a psychic creature completes a certain objective such as attacking and not getting blocked, or having a certain number of creatures in the battle zone. This allows the psychic creature to flip to the other side, gaining them stronger power or abilities. All Psychic Creatures have an Awaken ability.
- Bio Kick: Allows the player to discard the card from his hand whenever a creature of a certain race the player controls attacks and is not blocked. If the player discards that card, the ability triggers. A creature with this ability is Sealed Devil Salvador.
- Bio Tackle: Allows the player to discard the card from his hand at the beginning of a battle whenever a creature of a certain race the player controls attacks a creature. If the player discards that card, the ability triggers. A creature with this ability is Aqua Switch.
- Blocker: Allows a creature to stop an attack from an opposing creature. For example, if a creature attacks one of your shields, you can use a creature with the Blocker ability to stop the attack. Sometimes this is specific to a given trait, e.g. a 'fire blocker' can only block fire creatures. A creature with this ability is Gran Gure, Space Guardian.
- 'Breaker' Variants: These abilities allows the creature to break extra shields in a single attack if it makes a successful unblocked attack on a player. Each shield is broken one at a time. Should the creature leave the battle zone in the middle of breaking shields (due to Shield Triggers or other effects) the shields are still broken. Creatures with two or more of these abilities can choose to use either one of them – these abilities do not stack.
- Double Breaker – The creature breaks two shields rather than the usual one.
- Triple Breaker – The creature breaks three shields rather than the usual one.
- Quadruple Breaker – The creature breaks four shields rather than the usual one.
- World Breaker – The creature breaks all of the opponent's shields at once.
- Galaxy Breaker – The creature breaks all of the opponent's shields at once. After the attack, all your shields are broken too.
- Crew Breaker – The creature breaks one additional shield for each creature you control that is of the same race as that creature.
- Civilization Breaker – The creature breaks as many shields as you have different civilizations in your mana zone.
- Chain: When a creature with this ability is put in the battle zone, you may look at the top card of your deck. If the card is a creature that costs less than this creature with the chain ability, you may summon it to the battle zone.
- Chain Cascade: allows you to view the top two cards of your deck. If they cost less than the creature with the chain cascade ability, you may summon them to the battle zone.
- Rebirth Chain: When a creature with Rebirth Chain is put into the battle zone, or when the creature is destroyed, look at the top card of your deck. If that card costs less than that creature, you may put it into the battle zone.
- Charger: Allows a spell to be put it into your mana zone instead of your graveyard after it has been cast. A spell with this ability is Slash Charger
- EVO Charger: Allows a spell to be put it into your mana zone instead of your graveyard after it has been cast and it also allows you to put a creature from your mana zone underneath one of your evolution creatures in the battle zone.
- Cyclone: A spell with the 'cyclone' ability is returned to your hand instead of going to the graveyard after it has been cast if you've played a creature before casting the spell.
- Dynamo: A special kind of race, with an ability similar to Survivors. Dynamo creatures can tap themselves to add their power and abilities to any Dynamo that is attacking or being attacked.
- Double Evolution Burst: A spell with the ability of Double Evolution has a choice of two card effects. If there is at least one evolution creature in the battle zone when you cast the spell, you may choose both.
- Evolution Creature Variants: a creature mechanic that allows you to 'evolve' a creature into a more powerful creature. This is done by placing the 'evolved' creature on top of the original.
- Freeze: When a creature with Freeze attacks your opponent and isn't blocked, you may choose one of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn.
- God Link: This ability is exclusive to the race of Gods. When two Gods are linked together, they will gain each other's effects and power. When a linked God would leave the battle zone, the player can choose which of the linked Gods leaves. Gods can only link with specific Gods, whose names are stated in their card text. Some Gods have 'Triple God Link', allowing them to link with two other Gods.
- Gravity Zero: This ability allows a player to summon a creature for no cost if the conditions are fulfilled, such as casting a spell or having a certain number of dragons in the battle zone.
- Holy Field: A creature with Holy Field gains their ability when you opponent doesn't have more shields then you.
- Knight Magic: An ability exclusive to the Knight series of spells. These spells get to use their Knight Magic abilities a second time if you have a Knight creature in the battle zone.
- Launcher Energy: When the Spell with Launcher Energy is cast, the player can tap any number of non-Evolution creatures you control of a certain race that are not already tapped in the Battle Zone, the spell's effect depends on how many creatures are tapped.
- Life Gate: When the creature with this ability is destroyed, you may take a creature from your graveyard and add it to your hand, if so add the creature with the 'Life Gate' ability to the bottom of your deck instead of the Graveyard. (The races of creatures you can take back from the Graveyard are specifically stated by the card.)
- Great Life Gate: Some creatures possess the Great Life Gate ability, allowing you to take back multiple creatures from your Graveyard to your hand. (The races of creatures you can take back from the Graveyard are specifically stated by the card.)
- Lost Prism: An ability exclusive to the race of Lost Crusaders. When the creature is put into the Battle Zone, reveal the top card of the player's deck. If that card is multi-colored, it goes to that player's hand.
- Mana Reburst: A creature with this ability may be summoned from the mana zone to the battle zone by paying its Mana Reburst number. For example, Beetle Moguttan has Mana Reburst 4, so it requires four mana in order to be summoned from the mana zone into the battle zone.
- Metamorph: When the player's mana zone has 7 cards or more, the creature gets the Metamorph ability.
- Meteorburn: Whenever the event stated occurs, the player may use the creature's Meteorburn ability if the player destroys a card under the creature. This ability is common on creatures with the Phoenix race. A creature with the Meteorburn ability is Ultimate Galaxy Universe.
- Mega Meteorburn: is an upgraded Meteorburn ability that requires the player to destroy more than one card under the evolution creature.
- Ninja Strike #: Whenever your opponent attacks or blocks, if you have # or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.
- Overdrive: When the creature is summoned, the player may tap extra mana to gain the Overdrive ability.
- No Choice: If any player has no cards in their hand, a creature gains their No Choice ability.
- Photo Energy: Whenever the creature with this ability is put into the battle zone, if a creature of a certain race is tapped in the mana zone to summon the creature, the creature gains the Photo Energy ability.
- Power Attacker: Makes a creature more powerful when they attack. For example, a creature that has power 3000 and Power Attacker +2000 will have a power of 5000 when it attacks.
- Release: Release is an ability that allows the stronger side of Psychic Creatures to flip back over to their lower side when they are removed from the battle zone.
- Revenge Chance: Activated if your opponent puts three or more creatures into the battle zone on that turn. The creature with the ability can be summoned without cost.
- Samurai Generation: When a player put the creature into the Battle Zone, the player may generate a cross gear from your hand without paying its cost.
- Samurai Magic: An ability exclusive to Flowing Gear - Dancing Twin Lion Fangs. When you generate this card and you have a Samurai creature in your battle zone, search your deck. You may put a Flowing Gear – Dancing Twin Lion Fangs from it into the battle zone without cost. Then, shuffle your deck. It is a mixture of the Knight Magic and Samurai Generation mechanic.
- Saver: When a creature would be destroyed, the player can instead sacrifice another creature with an appropriate Saver effect. Some Savers can also sacrifice themselves for shields.
- Shield Force: When the creature is put into the Battle Zone, the player may choose one of his or her shields. While the chosen shield remains in the shield zone, the creature gains the Shield Force abilities.
- Shield Plus: The play may adds the top card of your deck on top of one of your shields. The stack is considered as a single shield. 'Super Shield Plus' variants do this for each of your shields, while 'Ultra Shield Plus' variants add the top one cards onto a single shield.
- Shield Trigger: When a shield is broken, this allows you to play the card without paying its mana cost.
- Shield Saver: When one of your shields would be broken, you may destroy a creature with the Shield Saver ability instead.
- Silent Skill: An effect that triggers when you refuse to untap the tapped creature with Silent Skill during the untap step at the start of your turn.
- Slayer: Allows a creature to destroy another creature in battle, regardless of the other creature's power. For example, a 1000 power creature with slayer can battle and destroy a 5500 power creature. Sometimes this is specific to a given trait, e.g. a 'nature slayer' can only use its slayer ability against nature creatures.
- Solemn Duty: Activated whenever another of your other creatures leaves the battle zone or your mana zone.
- Soul: This is an ability that gains effects when you have other creatures with the various Soul abilities in your battle zone. Each civilization has their own different Soul ability. For example, 'Pendelamon, Spirit Knight' protects your other Holy Soul creatures from being chosen as an effect target and 'Nazuna Guma, Earth Unstoppable' can untap the Wild Soul creatures in your mana zone when summoned.
- Nature – Wild Soul
- Water – Magic Soul
- Fire – Kung Fu Soul
- Light – Holy Soul
- Darkness – Evil Soul and Bloody Soul
- Soulshift: Used when summoning Evolution Creature's. While summoning it, the creature's cost is reduced by that of the base creature's. This cannot be reduced below one.
- Soul Recall: When a creature with Soul Recall attacks, you may choose a certain number of cards in your graveyard and them on the bottom of your deck in any order. If you do, you may activate this cards Soul Recall ability.
- Hell's Soul Recall: You may activate this effect on both an attack, and to itself. By paying the cost of the certain number multiple times, you may chain the effect to itself.
- Annihilating Soul Recall: When a creature with Annihilating Soul Recall attacks, you may choose cards from either player's graveyard and put it at the bottom of their owner's deck to activate its Soul Recall ability.
- Speed Attacker: Allows a creature to attack on the turn that it was summoned. This ability is similar to Haste in Magic: The Gathering.
- Stealth: Allows a creature to be unblockable when it attacks an opponent with a specific civilization card in their mana zone. For example, a creature with 'water stealth' cannot be blocked by an opponent who has water cards in their mana zone. This ability is similar to the 'Landwalk' abilities in Magic: The Gathering.
- Strike Back: When broken shield is of the correct civilization, the player may discard the shield to summon the creature with Strike Back for no cost.
- Survivor: A creature mechanic that allows your Survivor creatures to share abilities with other Survivor creatures. Note that not all the abilities of a Survivor are Image:Survivor.gif ability, and thus some cannot be shared.
- Sympathy: The card's cost is reduced by a certain amount for each creature of a certain race in the Battle Zone. The player cannot reduce the cost below a certain amount.
- Tap Ability: Instead of attacking, you can tap the creature to activate its tap ability.
- Thrilling Three: Reveal the three top cards of your deck, for each race-specific card among those three cards; you may activate a special ability of the creature with the 'Thrilling Three' effect. Afterward, put the revealed cards to the bottom of the deck in any order. Ex: For each 'Armored Dragon' cards, you may draw an extra card.
- Turbo Rush: An effect that triggers when any of your other creatures break a shield this turn.
- Wave Striker: A creature mechanic that allows Wave Striker effects to take place if there are three or more Wave Strikers in the battle zone.
Civilizations[edit]
Duel Masters cards represent the 5 different civilizations (Light, Water, Darkness, Fire, Nature) in the Duel Masters creature world.
Each of the civilizations has a zone which most cards of that civilization affect.
- Light – Shield Zone
- Water – Hand
- Darkness – Graveyard
- Fire – Battle Zone
- Nature – Mana Zone
Light[edit]
The Light Civilization focuses mainly on adding shields, tapping and untapping creatures, and summoning low-mana high-power blockers. Many such blockers cannot attack players. A few cards are designed specifically to counter creatures and spells from other Civilizations, especially Darkness and Fire. Light also has many creatures with the effect 'This creature can't be chosen by your opponent.'
The Light Civilization is a midair society with rich resources and sophisticated technology. It is considered the most peaceful of the civilizations.
The Races in the Light Civilization consist of:
- Angel Command
- Angel Command Dragons
- Angel Dragons
- Apollonia Dragon
- Cosmo Walkers
- Guardians
- Idols
- Initiates
- Judgement Emblems
- Justice Orbs
- Justice Wings
- Light Bringers
- Master Dragons
- Mecha Del Sols
- Mecha Thunders
- Metallicas
- Outrage Nyankos
- Rainbow Phantoms
- Sabakists
- Shine Monsters
- Shining Command Dragons
- Soltroopers
- Starlight Trees
- White Command Dragon
Water[edit]
The Water Civilization focuses mainly on drawing cards, returning creatures from the battle zone to hand, changing or returning cards from the mana zone, low power unblockable creatures, good creatures costing high mana, mid range blockers which cannot attack at all, seeing of hand and shields, searching through deck, changing shields and unattackable creatures (shared with Fire Civilization). Water cards aid blockers and creatures from Water, Light and Darkness civilizations. Some Water cards directly penalize Fire creatures. As many Water cards allow the player to draw more cards, a long battle can result in his defeat, as the player's deck runs out.
The Water Civilization is a half-land half-sea location filled with creatures that can survive underwater. They are also worshipers of technology
The Races in the Water Civilization consist of:
- ???
- Blue Command Dragon
- Blue Monsters
- Crystal Command Dragons
- Crystal Dragons
- Cyber Commands
- Cyber Clusters
- Cyber Lords
- Cyber Moons
- Cyber Viruses
- Cyber Virus Kai
- Earth Eaters
- Gel Fishes
- Liquid People
- Liquid People Sen
- Magic Command
- Metal Command Dragon
- Mutopia
- Poseidia Dragons
- Sea Hackers
- Splash Queens
- The Answers
Darkness[edit]
The Darkness Civilization mainly concentrates on destroying creatures. Powerful creatures usually require a higher mana or a sacrificing act to be summoned. The civilization features many cheap and weak creatures, blockers most of which cannot attack players, creatures having 'Slayer' or card effects which can make other creatures 'Slayer', cards specifically designed to penalize decks focused on light and nature civilization, discarding cards from opponents hand, self destructing or sacrificing creatures regardless of battle's outcome, sacrificing own creatures, mana or shields for additional benefit, returning a creature from the graveyard, creatures and card effects which allows the user to destroy opponent's creatures, milling from opponent's and/or own deck and picking up one's own shields (may or may not allow Shield Trigger abilities).
The Darkness Civilization is underground and filled with darkness and toxic gases making it the most inhospitable of the Civilizations.
The Races in the Darkness Civilization are:
- Black Command Dragons
- Brain Jackers
- Dark Knightmares
- Dark Monsters
- Demon Commands
- Demon Command Dragons
- Demon Dragons
- Death Puppets
- Devil Masks
- Dolszak
- Funky Knightmares
- Hedrians
- Mafi Gang
- Magic Tools
- Master Dolszaks
- Mugettsu
- Parasite Worms
- Zombie Dragons
Fire[edit]
Fire focuses on low-power, low-mana creatures as swift attackers. This civilization contains no blockers. Fire has a lot of Dragon support, as well as Speed Attacker, Power Attacker (shared with Nature), attacking if able, power-limited creature destruction, blocker and mana destruction, putting shields into graveyard, untapping after winning battles, unattackable creatures (shared with Water), breaking extra shields, taking extra turns, searching and reducing the costs of cross gears effects. A pure Fire deck tends to struggle against a well-designed pure Light deck or other mixed decks. Therefore, many fire cards are designed to aid Armored Dragons, as well as to be used along Nature and Darkness cards, and vice versa. A few Fire cards directly penalize blockers and creatures from Light and Water civilizations.
The Fire Civilization is a dry hot climate filled with volcanoes and lava pits where it has constant volcano eruptions, earthquakes, and other seismic activities that make it unstable to live in.
The races in the Fire Civilization are:
- Armored Dragons
- Armored Wyverns
- Armorloids
- Beat Jockeys
- Big Muscles
- Children
- Curry Bread
- Dragonoids
- Dune Geckos
- Feathernoids
- Fire Bird En
- Flame Commands
- Flame Monsters
- Gaial Command Dragons
- Human Baku
- Human Jya
- King Command Dragons
- Machine Eaters
- Mega Command Dragons
- Mega Dragons
- Melt Warriors
- Narrator
- Outrage Dragon
- Outrage OMG
- Red Command Dragons
- Rock Beasts
- Special Climax
- Special Thanks
- Volcano Dragons
- XenoParts
Nature[edit]
The Nature Civilization focuses on mana increasing, high cost and power ratio creatures, searching deck for creatures, power limited unblockability, moving creatures from/to mana zone, creatures that break shields when blocked, forcing blockers to block, creature/spell cost reduction and shield trigger canceling effects. This civilization contains no blockers except one Phoenix, 'Supernova Bigbang Anstathis'.
The Nature Civilization is a dense jungle that covers the largest parts of the continent and all its inhabitants have a 'might makes right' motto.
The Races in the Nature Civilization are:
- Balloon Mushrooms
- Beast Folks
- Beast Folk Go
- Colony Beetles
- Earth Dragons
- Emerald Monsters
- Gaia Commands
- Giant Insects
- Green Command Dragons
- Horned Beasts
- Jurassic Command Dragons
- Jurassic Dragons
- Milkboys
- Mystery Totems
- Outrage Wankos
- Snow Faeries
- Snow Faerie Kaze
- Tree Folks
- Wild Veggies
- Wonder Tricks
Multicolored[edit]
Multicolored are a combination of two or more civilizations. They are distinguished by a multicolored card (hence the name multicolored) frame. Races exclusive to multicolored are:
- Beast Command
- Creators
- Devil Command Dragon
- Gao Monsters
- Gods
- Lost Crusaders
- Magical Monsters
- Pianist
- Rainbow Command Dragons
- Sonic Command
- Soul Command
- Spirit Quartz
- Starnoid
- Sumo Wrestler Command
- Sumo Wrestler Command Dragon
- World Birds
- World Command
- World Dragons
Zero[edit]
Zero was a new civilization introduced in DMR-05 Episode 2: Golden Age. They are not a civilization, so much as a lack of civilization. Players do not need to tap Zero cards in the mana zone to use Zero cards. They are represented by a crystal like six-headed star symbol in their mana number.
Others[edit]
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There are some cards in the Japanese OCG that do not belong to a certain civilization. For example, Aqua Holy is a pure-light Liquid People. It means that races are not always limited to specific civilizations.
There are some races that belongs to more than one civilization. They consist of:
- Arc Seraphims
- Brave Spirits
- Deep Marines
- Dreammates
- Dynamos
- Eggs
- Grand Devils
- Great Mecha Kings
- Lunatic Emperors
- Luna's Sun Kaisers
- Machine Heroes
- Origins
- Phoenixes
- Saint Heads
- Survivors
- Tyranno Drakes
- Unknowns
- Unnoises
- Vehicle Bees
References[edit]
- ^Kaufeld, John; Smith, Jeremy (2006). Trading Card Games For Dummies. For Dummies. John Wiley & Sons. ISBN0470044071.
- ^Official website (must select 'Duel Masters' from the 'Brands' dropdown). Now redirects to Japanese site of Takra Tomy.
- ^http://www.gatheringmagic.com/greghaenigkaijudo-relaunch-of-duel-masters-announced/
- ^'Archived copy'. Archived from the original on 2013-10-14. Retrieved 2013-10-18.CS1 maint: archived copy as title (link)
External links[edit]
- The old official website at the Wayback Machine (archived 2012-03-01)
- Official website at Wizards of the Coast
- Official website at Takara Tomy